Review: No Man’s Sky (PS4)

After a lot of promises, patches and fixes its time to see how far this sky goes.


It looks nice but simple enough to handle the procedural generated worlds and changing environment. The style is simple and complete rather than ultra high visual effects.


Nothing stands out or got a memorable touch. Completely forgettable.


You harvest resources to repair and build or expand your ship. You need to be wary of weather hazards and the sentinels which watch over the environment. You can trade resources and items with vendors or buy and sell goods on the galactic market. That is the main part of it. This will be what you will do mostly for the game. You can explore the galaxy, new star systems and new planets to discover locations, learn languages of the alien races and hear about the story of the universe. This however is barely controllable because you never know where you will find what and the language is setting together very slowly and the story in fragmented pieces before you can start making sense of it.

This gets boring and repetitive fast. Here comes the base building. At some point you can discover abandoned places which you can claim and turn into your base spot where you can develop and build your base. You need resources again and discover blue prints to build new or better base parts. You can even build race tracks.

The lack of actual multiplayer functions hold the potential of this game back even further. There is a lot of potential but the promises were too high and the backlash too strong.


Story is somewhat there in terms of what happened between certain species. How did the universe develop thus far and how have the various species discovered the universe. There is no over arching story line except the path of the Atlas. But even that is very bare bone. Everything points you going towards the centre of the galaxy without knowing what is there. Spoiler: Its not worth going there on purpose.

Visuals: 3/5
Sound: 2/5
Gameplay: 3/5
Story: 1/5
Overall: 3/5

Enormous potential paired with unrealistic high promises and inaccurate marketing material was a receipt for disaster. The game is not bad by any means but also does not live up to its expectations.


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  1. Amargosa » No Man’s Marketing — 12. November 2017 @ 20:34

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